Issue 82 Cover shows Chris Bovery print of a bridge in pink and blue with Willow Springs in decorative font.

Found in Willow Springs 82

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“Emergency Instructions” by R.M. Cooper

I. REMEMBER: You will never convince them why you did it.
  A.  Everyone believes hypotheticals about time machines right-
        ing wrongs.
        i.  E.g., you should find/kill baby Hitler (you aren’t a baby­-
            killer) or snuff the match that started the Chicago fire
            (it’s probably in the common interest that Chicago is no
            longer made of balsa wood).
        ii. There are things you don’t have the stomach for, and
            there are things that happen for a reason, and history is
            filled with both of them.
  B. Everyone wants/believes in time travel.
         i.  In a recent survey asking, What future technology are
             you most looking forward to?
85% answered C) Time
           
  Travel.
             1. Second was B) Cure for Disease (9%).
             2. A) Flying Cars and D) Space Travel combined for less than 6%.
         ii. Time travel in application only works once.
             1. Not once per machine. Not once per person. Once, per
             keeping space/time from folding into itself like an
             existence-crushing origami swan (discounting multiple
             realities).
              2. This is problematic (see I. A & B).
II.   Set the date to 4:13 p.m., May 4, 1977, and leave it.
III. Don’t get lost in the novelty.
     A.    In addition to everyone else on the ball field, you will see
             Benny Jennings in left field (dead, car accident, ’83), Floyd
             Gilmore at shortstop (dead, throat cancer, ’12) and your
             brother-in-law Connor pitching (not speaking, Christmas,
             ’97).
          i.   The moment will change if you try to warn Benny or
               Floyd about their death(s). Ditto for Connor (who was
               a prick before and after ’97; if it wasn’t the chocolate
               pudding, it would’ve been something else).
          ii.   If you change anything, you might miss Tess.
    B.  Don’t do anything.
          i.  Don’t bury a 2029 quarter in the dirt for the sake of
                 scientific masturbation.
          ii. Don’t try to talk to your past self and cause a paradox­-
                 aneurism in nine-year-old you.
          iii. Mathematics says nothing about the divergence of real-
                ity(ies).
     C.  Act like you’ve been here before. (You have.)
IV.    Observe.
     A.  After finding your clothes in the luggage compartment:
            i. Move quickly.
                 1.   It’s a five-minute jog between the garage and ballpark.
                 2.   This will leave you twenty-five minutes at the park to
                       catch Tess.
              ii.     Find somewhere secluded with a view behind first.
                 1.  Tess will emerge from the home dugout to argue with
                      Connor on the mound. (Five minutes later, the game
                      will be called for rain.)
                 2.  From behind first, you’ll have a good view of yourself
                       at third.
              iii.    Stay out of sight: the game was called once when a home-
                  ­    less man pissed over the right field fence, and Joey White
                      was skittish ever since. (Your hanging about might draw
                      attention.)
      B.    Do’s and Don’ts:
               i.      Don’t focus on Connor and Tess’s argument. (Expect
                       screaming and a few tears.)
               ii.     Don’t think about Tess in terms of the past/future. (For-­
                       get the night you spent together on the hood of your
                       Ford; forget the day beneath the elms; forget your child
                       staring up at you with her eyes; forget the months of
                       Tess at the hospital; forget the tests; forget words
                       like tumor(s), aggressive, genetic, inoperable; forget the
                       sound of ventilators pumping air in and out of her; for-­
                       get the way she felt in the end, already so weak that you
                       couldn’t feel when they turned off the machine.)
               iii.    You only have twenty minutes; you can’t have her again.
         C.     Remember to look beyond Tess and Connor arguing. Focus
                on (young) you standing at third. Look at your furrowed
                brow. Look at the way you smack your glove impatiently.
                Listen to the edge in your voice when you yell, “C’mon,
                let’s move this along.” Watch the relief on your face when
                Connor and Tess go quiet. Watch your smile when Connor’s
                kid sister leaves the mound. Watch the way you bend your
                knees and squint, anticipating the next pitch. Memorize that
                moment, the game, the pitch, you chasing a foul ball behind
                third. Remember how time once passed as if that girl in the
                dugout didn’t mean a thing in the world to you.


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